Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts

Sunday, October 28, 2018

Game Vision Statement

 This is my vision statement for the game I would like to make.
Article Link

Introduction: A working title I have for now is "The Hunt". You will play as a bounty hunter character who is hunting the most wanted person in this game world. The game will be made through Unity and will be a 2D based platform action shooter game. The age rating may be 12 but most people will be able to play it.

Description: You play as "Wolf" who is one of the best and most feared bounty hunters in this game world. He is tasked with capturing or killing the most wanted criminal in this game world. Through the game you play through multiple stages with different designs like a city and jungle design. Each stage will have different enemy types each with their own abilities. Along the way you may run into other characters like different bounty hunters who may help or try to stop you.

Features:
  • Run/jumping/movement
  • Enemies jump, fly, and attack you.
  • Moving platforms
  • Player boosts
  • Score
  • Timed gameplay
  • Secondary targets

Genre: The game will be a 2D platform action shooter game. It will have sci-fi look and feeling to it.

Gameplay: It will be shooter game and the player's main weapon will be a laser rifle but will be to earn more weapons and abilities through progression. You will be able to run and jump. There will be platforms that may stay still or move and you will jump to them if they are below or above you. A score will be displayed through each stage and you will earn a grade when completing a stage and the game. Each stage may have hidden locations were you can extra score by taking out secondary bounty targets. A timer will also be display to see how fast you can beat each stage and will effect your grade. There will be boosts through the game that may assist you like regenerating health or you may not lose any health for a certain amount of time like 30 seconds.

Platform: I would like for this game to be played on a computer. I feel this platform may be best suited for this game.

Target Market: This game would be for players who may want to test themselves and see how good they can be this platform game.

Resources: I feel the main resources I need is planning my times for working on this game and prototyping to make sure everything works.

                                                              
                                                                           Image Link
                                                  Metroid is one of the inspirations for my game.



Thursday, October 18, 2018

Unity Tutorial 3

I enjoyed doing this tutorial for Unity this week. For the last two weeks I didn't blog about the first two tutorials but now I've caught back up in Unity. This tutorial involved making a clock that works in Unity. The notes given helped me work through the tutorial and it seemed like a lot at first but it actually didn't take that long to get what I needed in Unity which I really liked. The notes were very helpful as it also showed images of where I would need to place things in Unity and I was able to easily place the contents for the script in Unity.

Unfortunately their was one problem I had which was actually getting the arms of the clock to move. For some reason I wasn't able to get them to move even though I followed the instructions but I must have missed something. Should spend more time looking closely at the instructions next time. The camera for Unity is annoying as I struggled to get a clear view of what my clock looked like at times.

This tutorial was very helpful as I feel I have learned more about Unity. Still have a lot more to learn in Unity and hopefully the next tutorials will help me more.

                                                               
                                                                       Tutorial 3 work