Thursday, December 6, 2018

Unity Free Tutorials

For this week's Unity tutorials, I focused on adding a mini-map and gun fire animation to my game. I originally was creating a 2D game but decided to change it to a 3D game.

The first tutorial I did was add a mini-map. This was an easy tutorial and didn't take too long. As my game is 3D, it will show my character on the map and the area around him. To create a mini-map, I first created a circle and triangle as an arrow with both being png images. This would be needed for my map render and mask. The map turned out good but is a bit too big which is not what I want for my final game.

For my second tutorial, I worked on gun fire animation. During this, I would add sound and a script to my gun so you may hear the gun shot. The script would help for the gun fire as it shows the gun shot with a little maker. The script could be useful for other gun weapons in my game as it will take less time in editing other guns in the game.

These tutorials have been helpful and will be important for my game.
                                                             
                                                                       My mini-map

Tuesday, December 4, 2018

Game Testing

For this week's blog reading, it is about testing and criticism in games. This is to help you know what works and what doesn't work in your game.

Link 1: The book "Challenges for Game Designers" helps improve your brainstorming abilities and sharpens your game design skills. It can help with its non-digital exercises to help improve your game designing skills. Challenges of the book can be made into a fully functioning game. It will help you know if the ideas you have for your game will work properly.

Link 2: In this article, it talks about criticism. Giving criticism can help someone improve their work. Constructive criticism can lead to positive and negative feedback. When giving constructive criticism, it is important to focus on valid and unbiased feedback. You can't say something doesn't look good without a reason . You need to have a reason as to why you don't like certain things and how they can improve them. This is important as it will help tell what works well and what doesn't work well in a game.

Link 3: Solo testing article talked about different types of playtesting. Playtesting covers any activity where you are playing a game in progress for the purpose of improving it. Types of playtesting include bug fixing, focus testing, usability testing, balance testing and fun testing. Each has its own meaning of testing a game. You will see what works and what doesn't work when testing your game.

                                                                Testing Image Link