Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts
Sunday, October 28, 2018
Game Design Document
GDD screenshot
GDD Link
When first making a game design document with the example template given on Dundoc, I didn't have a clue what to do at first. After some time, I realized what I had to do. I have done document with some early ideas I have for my game. There was some sections I hadn't even thought of yet like sounds for my game and I'm not sure what I will do for sound right now.
There is still a long way to go. More things will be needed for my game idea and I'll work more on Dundoc.
Enjoyed this task and look forward to the next.
Thursday, October 25, 2018
Unity 04 Tutorial
For this week's Unity tutorial, I worked on a dynamic hud and weapons. I missed Unity tutorial 1-3 during the weeks they were due but I've worked through them. This week I've had three video tutorials to watch and work on Unity.
The first video focused on dynamic hud. Here I worked on the text and extra cursor for the gem. It wasn't a very exciting tutorial in my opinion and I problems. Again like last week I had problems with the script. When I would drag the script to the gem, I would get an error. I was working beside a friend who finished this tutorial fine but even he didn't know what the problem was.
The second video, I worked on adding a weapon with animation. It was very interesting to work on animating the axe to work the way I needed it to be. It was good to have something in first person instead of just only walking.
For the third and final video tutorial this week, I worked on stopping my axe from clipping into objects using layers and add a sound effect to my weapon. A script was needed to swing the axe and give it sound. Still was having trouble again with the script as this time, the sound of the axe swinging wasn't working. I've copied the script I need from the tutorials and used them in visual studio but still I am having problems.
I've enjoyed working on Unity even if the scripts are annoying me and look forward to doing more work on it.
Error I receive when trying to add the script
The first video focused on dynamic hud. Here I worked on the text and extra cursor for the gem. It wasn't a very exciting tutorial in my opinion and I problems. Again like last week I had problems with the script. When I would drag the script to the gem, I would get an error. I was working beside a friend who finished this tutorial fine but even he didn't know what the problem was.
The second video, I worked on adding a weapon with animation. It was very interesting to work on animating the axe to work the way I needed it to be. It was good to have something in first person instead of just only walking.
For the third and final video tutorial this week, I worked on stopping my axe from clipping into objects using layers and add a sound effect to my weapon. A script was needed to swing the axe and give it sound. Still was having trouble again with the script as this time, the sound of the axe swinging wasn't working. I've copied the script I need from the tutorials and used them in visual studio but still I am having problems.
I've enjoyed working on Unity even if the scripts are annoying me and look forward to doing more work on it.
Error I receive when trying to add the script
Tuesday, October 23, 2018
Game GDD
For this week's reading, I looked into stages in the design process and what I should consider when designing my game. I've read about generating ideas. There are many different starting points I must consider when making my game. Some of these are starting with core aesthetics (what do I want the player to feel?), start with technology ( what platform is this going to be on) and start with materials like art and game mechanics.
https://learn.canvas.net/courses/3/pages/level-5-dot-0-generating-ideas?module_item_id=44545
I've read about prototyping which is going to be very important as I will need to test my game a lot before it is finished to make sure everything is working properly.
https://learn.canvas.net/courses/3/pages/level-5-dot-1-prototyping?module_item_id=44546
An article I read was Design Considerations by Greg Aleknevicus. Components for a game is talked about. I've learned that using highly contrasting/distinguishable colours should be used for different characters. This would make characters different from one another like knowing who a player's enemies are. Use different components for different functions. Make sure icons are distinct from one another. Icons would be used to summarize something important that can help the player or cause problems for the player in a easy to read format. Example of this may be we see an icon that is green which we would assume would help us like it may heel our game character or if we see an icon that may be red, this may be dangerous to the player. Don't use a lots of icons, as some may not be distinguishable from each other which may cause confusion to the player.
Design Considerations by Greg Aleknevicus
Enjoyed the reading this week and I look forward to the next.
Image Link
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