For this week's blog reading, it is about testing and criticism in games. This is to help you know what works and what doesn't work in your game.
Link 1: The book "Challenges for Game Designers" helps improve your brainstorming abilities and sharpens your game design skills. It can help with its non-digital exercises to help improve your game designing skills. Challenges of the book can be made into a fully functioning game. It will help you know if the ideas you have for your game will work properly.
Link 2: In this article, it talks about criticism. Giving criticism can help someone improve their work. Constructive criticism can lead to positive and negative feedback. When giving constructive criticism, it is important to focus on valid and unbiased feedback. You can't say something doesn't look good without a reason . You need to have a reason as to why you don't like certain things and how they can improve them. This is important as it will help tell what works well and what doesn't work well in a game.
Link 3: Solo testing article talked about different types of playtesting. Playtesting covers any activity where you are playing a game in progress for the purpose of improving it. Types of playtesting include bug fixing, focus testing, usability testing, balance testing and fun testing. Each has its own meaning of testing a game. You will see what works and what doesn't work when testing your game.
Testing Image Link
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