Monday, March 18, 2019

Game Design Document

Video of Powerpoint GDD

Introduction

For my game, I am going to create 3d world based on TUD Blanchardstown Collge with the goal being to solve as many riddles as you can before the timer runs out. It would be first person view with the controls not being hard to use.

Story

A story idea for this game would that you will play as a student of the college who gotten into some trouble at college
and is forced to stay back until the college feels he/she is ready to leave. Your goal is to look and the college and solve
as many riddles as you can. If you solve a certain amount before the timer runs out, you will be free to leave the college.

Core Gameplay/Mechanics
For gameplay mechanics, there would movement, a button to use for scanning something in order to solve riddles,
a mechanic for zooming in and out to look at something in the distance and possibly a mechanic to help open doors.
Example of controls:
Mouse= Able to look around
S= Move Left
D= Move Right
E= Move forward
X= Move Backwards
K= Zoom-in
L= Zoom-out
Spacebar= Open door and scan for riddles
The game will have a timer that may start at 20 minutes and the player must solve as many riddles as they can
before the timer runs out.

Targeted platforms

This game will be played on a computer platform.

Target Audience
Target audience would be CDM students of TUD Blanchardstown College as this the course I study so I hope to
create riddles based on the course plus riddles on areas around the college.
Project Scope
This game will be created by one person which is me. I will be responsible for all the roles including coding,
scripts, story, creating riddles and designing the game.
Influences
An influence for this game idea comes from the Batman Arkham Series where in each game you encounter Batman's
arch nemesis, The Riddler who has placed riddles all over the maps in each Arkham game. The riddles are based on the
world of Batman like its characters and locations in Batman lore. For my game I would like to create riddles, based on
TUD Blanchardstown College from its buildings, rooms and lecturers to test the knowledge of students from the college.
An example of riddle I may create could be based on F036 as this is a room most CDM students use or even D028.
Heads Up Display
In the top left corner of the screen, their would be a map to display where the player is and map would tell which
building is which so it will display F block for example. In the top center of the screen their will be a timer that will
tell how much time left the player has to complete as many riddles as they can. Underneath the map, it may display
a score that starts at zero and when riddles are solved, the score goes up.

Level Design
I will be creating this game in Unity and the level design will try to look like TUD Blanchardstown College with each building
and some rooms.

Game Menu
For the menu screen, it will have the play feature which allows the player to player the game, a score feature to check
previous scores and possibly a settings feature.

Assets Needed
As of now, assets I feel I need is a buildings asset to help create the block buildings of TUD Blanchardstown College
and objects to display inside and outside the buildings like tables, chairs and computers for inside the buildings
and outside would have trees.

Inspiration

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