Sunday, February 17, 2019

Annotated Bibliography 2

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                                                                       Be Interactive

Oliver Schneider, Department of Digital Storytelling Computer Graphics Centre, Rundeturmstraße 6 64283 Darmstadt Germany: Storyworld Creation: Authoring for Interactive Storytelling
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The author presents an approach to new authoring methods for interactive storytelling. Today stories can be told from direct worldwide access of content and 3D visualization of content to interactive possibilities for the audience but artistic rules to organize and narrate the stories, the process of is still in the beginning stages. The approach to authoring non-linear stories is broken down into three sections which is story creation, storytelling and story receiving by the recipient. Application engines are created called the Conversation-Engine [Braun01a] which communicates with the audience, the Story-Engine [Braun01b] which narrates interactive non-linear stories, the Character-Engine which controls characters and the Scene-Engine which structures the scene model for the story. In the authoring process for storytelling, the author focuses on brainstorming to preparation and to final design.

Hartmut Koenitz University of Georgia, Department of Telecommunications, 120 Hooper Street Athens, Georgia: Design Approaches for Interactive Digital Narrative
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The author propose a process and a set of design heuristics for interactive digital narrative and looks into the scholarly perspectives on authoring and design. Perspectives on IDN design exist in different categories – high-level abstract descriptions, inclusion strategies and concrete design. The author's design work is specific to interactive narrative and as a critical reflection, inspired by critical practice and reflective design that provides vital clues for the continued development of theoretical framework.

Ilda Ladeira, Gary Marsden and Lesley Green, Department of Computer Science/ICT4D Lab, University of Cape Town and Department of Social Anthropology, University of Cape Town Lesley: Designing Interactive Storytelling: A Virtual Environment for Personal Experience Narratives
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The authors present designing a storytelling prototype for preserving personal experience narratives. We detail the design of an interactive virtual environment (VE). They studied real-life oral storytelling ethnographically in order to observe how experienced storytellers connect with audiences and draw them into their personal stories.  The aim was to learn about techniques for making personal stories engaging, dynamic and interactive for their storytelling prototype. Their prototype design was based on the ethnography findings in their research. A VE with interactive storyteller agents was created.

Bosser, A-G. (Anne-Gwenn); Cavazza, M. O. (Marc); Champagnat, R. (Ronan), Teaside University: Linear logic for non-linear storytelling
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The authors explore rigorous formalisation of narrative concepts, both at the action level and at the plot level with the aim to investigate how to bridge the gap between action descriptions and narrative concepts, by considering the latter from the perspective of resource consumption and causality. They propose Linear Logic for a better description of causality than in Classical and Intuitionistic Logic.  Intuitionistic Linear Logic can provide a conceptual model for nonlinear narratives, for it provides a suitable theory of action and change for narrative actions.

Dieter Grasbon, Norbert Braun, Digital Storytelling Department, Computer Graphics Center, Darmstadt, Germany: A Morphological Approach to Interactive Storytelling
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The authors don't create a model for generating stories in detail but instead hope for authors to create specific interactive scenarios for stories in full detail. They describe a different approach to interactive storytelling which deals with interactive plot at a higher level. A prototype of theirs consists of story engine, a story model and a small number of scenes. Interface and rendering modules separate the story engine from the user, making the engine independent of input and output modalities.  Authors exerts direct influence on every part of the system except the story engine and user mode.

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