Sunday, February 10, 2019

Annotated Bibliography

                                                                          Coogle

Marc Cavazza, David Pizzi. Narratology for Interactive Storytelling: A Critical Introduction.
Link
The authors, review the narrative theories that have inspired interactive storytelling (IS) research and provide critical insight into how these theories can support developments. Aristotle provided a model traditional drama for its progression through climax and final resolution. It had been used for centuries until IS researcher Mateas provided an extension to the Artistotelian model. It helped provide important aesthetic properties to stories. Propp was used to stable structure in Russian folktale and helped create narrative functions.

Fred Charles, Steven J. Mead and Marc Cavazza. User Intervention in Virtual Interactive storytelling.
Link
The authors discuss user interaction with artificial actors in the context of virtual storytelling in this paper. A prototype based on Unreal engine game was created to supports both direct “physical” intervention and the use of speech recognition to interact with the sets’ characters in a game. There is a scenario shown with a graph called Figure one to show all the possible plans. Physical user intervention is discussed can change a sub goal of a game where the player can take a different action to achieve a certain goal/objective.

Kristopher J. Blom and Steffi Beckhaus. Emotional Storytelling
Link
The authors make an extension to the structures of story segments in Interactive Storytelling.  Software structures that have envisioned engaging, dramatic environments rarely exist and they feel that development of structures for current VR software to enable the creation of these visions is still needed in order to move VR to its full potential. Components added is the Emotion Tracking Engine (ETE) used to keep track of the user’s expected emotional state and the Emotional Path Graph (EPG) which is a time dependent graph of what the author views as the ideal emotional experience for the user.

David Thue,  Vadim Bulitko, Marcia Spetch and Eric Wasylishen. Department of Computing Science, Department of Psychology University of Alberta Edmonton, Alberta, Canada.
Interactive Storytelling: A Player Modelling Approach
Link
The authors present PaSSAGE (PlayerSpecific Stories via Automatically Generated Events), an interactive storytelling system that uses player modelling to automatically learn a model of the player’s preferred style of play, and then uses that model to dynamically select the content of an interactive story. They tested their hypotheses by conducting a user study consisting of 90 university students trying their game.

John Helmes, Xiang Cao, Siân E. Lindley and Abigail Sellen. Microsoft Research Cambridge 7 JJ Thomson Avenue, Cambridge CB3 0FB, United Kingdom
Developing the Story: Designing an Interactive Storytelling Application
Link
The authors present the initial interface design. TellTable incorporates photography and a Microsoft Surface interactive tabletop to help stimulate imagination.  They uses an iterative design process, tested with children gaining feedback stating  adding more structures makes for a simpler system, which also mirrored the stages that children normally go through when telling stories.



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