Tuesday, October 9, 2018

Game Elements Reading

Article Link

For this week's reading, it was Formal Abstract Design Tools by Doug Church. Having read this article, I really enjoyed it as showcased designs that are used in games. The article talks about what makes us like and dislike a game.

Mario 64 is talked about in this article and the FADTs of this game are explained. In the game, players decide how to work out the right action that will help them progress through the game. The game designers create different ways an action can be done and players find out how to do the action. Example, when jumping a platform, maybe they can get to the platform by triple jumping and if they can't, they must figure out another way to reach the platform.

Sports games are also talked about and how FADTs are be used. If you make a free flowing sports game, the player's action decide how the game plays out so you can't make your own story.

Players being able to have control of what to do in games is what I feel attracts them to keep playing. I liked reading this article and feel it helped give me a better insight for creating my game.


Super Mario 64 Logo




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